I haven't gotten much input about continued interest in this tutorial. I may discontinue it if the interest doesn't pick up. I am planning on taking this tutorial through all of the Pascal data structures, and maybe special topics advanced ones, too, listen up self-professed Pascal experts -- you may even learn something. I haven't gotten any suggestions on the special topics!!!
As a result, it is set up to be started with parameters, from a command line interface. If invoked with a? Otherwise, the first two parameters are NR and NC for the number of rows and columns.
With suitable parameters, and also key strokes as the run proceeds you can elect to play one side or the other, both, or neither. Players are known as O and X for visual distinction, and are coloured as well: Additional parameters and key strokes allow various aspects of the process to be displayed or not.
As play proceeds, moves and their options are displayed on the screen along with the board, and details are kept in two files, one for O and one for X, with names according to the size of the board so file R8C8O. These files via a hash function store a description of every board position encountered along with the possible moves from that position, and, which moves are known to be bad.
This last is established when a game is won, and thus, the losing side thereby knows that its last move was bad and should never be made again.
Another game can then be started from the beginning, or, the last game resumed with the bad move not made. If from that position there were no non-bad moves remaining, then the losing side knows that its previous move is bad, because it leads to a position from which the enemy could choose a move to a position from which no possible move avoids a loss.
Eventually, it will be discovered that at the start position, either the first or the second player has no initial move available that evades a losing position. Thus, one player has a certain win plan known, either O or X.
TXT don't edit them! Their exact layout is important! Option "witless" involves no position analysis at all, not even detecting that a single move amongst those possible would win. In that case, all is determined via the analysis of the game tree.
Each player selects its move from its list of all possible moves without ratiocination, and the process is such that one player prefers to advance on a broad front while the other advances in a single thrust.
Then they encounter each other and the battle begins. Otherwise, with "witless" suppressed, should one of those possible moves deliver a win, it will be selected. Not a deep analysis at all. Such an analysis would involve preparing a game tree of future moves and counter moves, possibly decorated by position evaluations according to some ad-hoc scheme even if given the fancy name of "heuristic" that on average or something enables trimming the branch explosion, but this is not what is desired.
But a web application . /r/programming is a reddit for discussion and news about computer programming. Guidelines. Please keep submissions on topic and of high quality. Just because it has a computer in it doesn't make it programming. If there is no code in your link, it probably doesn't belong here.
These are 'write' and 'writeln'. Both has the same function, except that the 'write' function, does not proceed to the following line when writing a statement.
If you run this program, you will notice the difference between them. What is difference between Turbo C. Declarations. and the data type of the value it returns.1 Function definition.
meaning everything that you can do in C.2 Statement order. BASIC COMPONENTS OF A PROGRAM 1. you can do in C++ Which of the following is not a valid 45Script looping statement?
+webkandii.com ASP comes with a standard component that displays a different advertisement each time a user enters or refreshes a page. 5AI 1) Which of the following languages can be used to write server side scripting in webkandii.com 7) Which ethod do "ou invo#e on the %ata Adapter control.
[Back to TUTOR SWAG index] [Back to Main SWAG index] Turbo Pascal for DOS Beginning Tutorial by Glenn Grotzinger Part 3 -- While and Repeat Loops; Case Statements all parts copyright (c) by Glenn webkandii.com again.I haven't gotten much input about continued interest in this tutorial.